Midnight (Strangle Animation)

Опубликовано: 02 Июнь 2026
на канале: heazhan Studio
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As for character animation, I think I've figured out a pretty good solution. So far, characters with physical ragdolls have shown realistic yet unrealistic movements.
I am applying an improved animation method to DSS that minimizes the appearance of moving like a doll or balloon, improves the decision-making power of movement, and applies separate animation to each part.

This means that it becomes possible to perform actions that were not sufficient just by applying physical force, such as holding on to a rope.
I too am looking forward to the results of DSS. I'll have more news about DSS next month.

Extra Version: https://heazhan.fanbox.cc/posts/8144310