My 2020 GameMaker reel

Опубликовано: 25 Июнь 2026
на канале: Vincent Hendriks
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#indiedev​ #gamemaker2​ #showreel #gamedev #gamemaker #gamemakerstudio
The reel ranges from simple to advanced projects as I have been working on a small library of sample projects, which you can find here:
https://github.com/Emperor2000/gms-sa...

Projects in order of appearance [i] means it is included in the sample library:
0:00 - Cube game[i]: Used for showcasing NodeJs + GameMaker high score and leaderboard functionality.
0:16 - A simple GUI example[i]
0:18 - Top Down Engine: Used for showcasing friendly and enemy AI that roams a battlefield, along with mounted guns, weapons and stealth mechanics. This project took around a month (several months on and off)
0:25 - A little christmas themed concept, took 1-2 hours to put together.
0:26 - A simplistic scrolling shooter[i], took around 1 hour to complete.
0:38 - A tile based conquest game, a large project that I am still working on.
0:44 - Subsystem demo[i]. A simple demo project that showcases how you can incorporate multiple smaller objects into one object.
0:47 - Space Combat Engine[i]. A simple framework within GameMaker to generate battles up to 4 factions (can be expanded) with several types of fighters.
0:52 - Catch template[i]. Catch as many blocks as you can and do not let them slip past you.
0:56 - Tile Conquest. Fog of war setting enabled and player controlled character.
1:05 - Landplot. A tool that can render around 1600 images on screen simultaneously. Created using surfaces and creating different LOD levels to store as little as possible in memory. Zooming in loads a new LOD level.
1:22 - Crafting/Survival game. A project that I have worked on for around half a year (on and off). It has many features such as boss fights, crafting, ranged and melee combat, etc.