#13 Armed/Unarmed Locomotion (Motion Matching) | RPG Framework in Unreal Engine 5

Опубликовано: 23 Апрель 2026
на канале: Infinity Edge Games
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In this episode of the RPG Framework tutorial series, we’re focusing on Armed and Unarmed Locomotion, a key mechanic to make your RPG character feel more lifelike. Using Unreal Engine 5’s Motion Matching, I’ll guide you through setting up smooth transitions between armed and unarmed states, adding a realistic touch to your game’s movement system. We’ll also incorporate draw and sheathe abilities, so your character can seamlessly equip and unequip weapons.
This tutorial is part of the larger RPG Framework project, which includes a roadmap of upcoming features. Check it out and see what’s next, and join our community on Discord for more updates and discussions. Let’s keep building!

To retarget Mixamo animations follow this tutorial:    • #3 Advanced Melee Combat System | Unreal E...  

📍 Roadmap https://github.com/orgs/infinityedgeg...

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Content
00:00 - Intro
00:31 - Draw Sword
12:45 - Return Sword
17:07 - Auto Arm Weapons
19:15 - Sheath Sword While Walking
24:04 - Sheath Axe
40:38 - Block While Walking
43:00 - Block Bug Fix
43:57 - Outro


#UnrealEngine5 #MotionMatching #Combat #GameDevTutorial #RPGFramework #UE5