🚀 Unity DOTS Multiplayer Made Easy!
In this video, I show you how I integrated Unity Netcode for Entities (DOTS) with Steamworks to create a full Steam Lobby & P2P multiplayer system. No port forwarding, no Relay required — just pure Steam networking magic!
📦 Package Features
Steam Lobby Management: Create, find, join, leave lobbies
Steam P2P Transport: Custom driver for DOTS traffic
Full UI Implementation: Main Menu, Lobby List, Room Lobby
DOTS/ECS Ready: Authoring components, Bakers, and Systems
Scene Transitioning: Seamless Lobby → Gameplay flow
🔧 Requirements
Unity 6.3 LTS+
Netcode for Entities, Entities, Transport, Collections, Mathematics packages
Steamworks.NET (https://github.com/rlabrecque/Steamwo...
)
📌 Links
HaskStudio ECS Unity Lobby & Unity Relay Version:
HaskStudio ECS Steam Lobby & Steam P2P Version:
Note: Links not Uploaded yet because it takes time for the package to be full submitted to Unity asset store
Steamworks.NET GitHub: https://github.com/rlabrecque/Steamwo...
Tags:
Unity DOTS, Netcode for Entities, Unity ECS Multiplayer, Steam Lobby, Steam P2P, Steamworks.NET, Unity Multiplayer, Unity DOTS Networking, Unity DOTS Tutorial, Unity ECS Tutorial, Unity Netcode, Multiplayer DOTS, Unity Steam Integration, Unity Networking, HaskStudio, DOTS Multiplayer, Unity ECS Netcode, Steam Networking, Unity Netcode Tutorial, Unity 2026, DOTS ECS Steam
#UnityDOTS #SteamLobby #Unity #multiplayer #Unitymultiplayer #UnitySteam
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