Unity NetCode for Entities… but with Steam Lobby & Steam P2P

Опубликовано: 11 Март 2026
на канале: Hask Studio
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🚀 Unity DOTS Multiplayer Made Easy!
In this video, I show you how I integrated Unity Netcode for Entities (DOTS) with Steamworks to create a full Steam Lobby & P2P multiplayer system. No port forwarding, no Relay required — just pure Steam networking magic!

📦 Package Features

Steam Lobby Management: Create, find, join, leave lobbies

Steam P2P Transport: Custom driver for DOTS traffic

Full UI Implementation: Main Menu, Lobby List, Room Lobby

DOTS/ECS Ready: Authoring components, Bakers, and Systems

Scene Transitioning: Seamless Lobby → Gameplay flow

🔧 Requirements

Unity 6.3 LTS+

Netcode for Entities, Entities, Transport, Collections, Mathematics packages

Steamworks.NET (https://github.com/rlabrecque/Steamwo...
)

📌 Links

HaskStudio ECS Unity Lobby & Unity Relay Version:

HaskStudio ECS Steam Lobby & Steam P2P Version:
Note: Links not Uploaded yet because it takes time for the package to be full submitted to Unity asset store

Steamworks.NET GitHub: https://github.com/rlabrecque/Steamwo...


Tags:
Unity DOTS, Netcode for Entities, Unity ECS Multiplayer, Steam Lobby, Steam P2P, Steamworks.NET, Unity Multiplayer, Unity DOTS Networking, Unity DOTS Tutorial, Unity ECS Tutorial, Unity Netcode, Multiplayer DOTS, Unity Steam Integration, Unity Networking, HaskStudio, DOTS Multiplayer, Unity ECS Netcode, Steam Networking, Unity Netcode Tutorial, Unity 2026, DOTS ECS Steam

#UnityDOTS #SteamLobby #Unity #multiplayer #Unitymultiplayer #UnitySteam
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