Mastering Collision in Unreal: Best Practices & Tips

Опубликовано: 27 Август 2026
на канале: AmrMakesGames
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Watch Part 2 Here:    • Optimizing Collision in Unreal: Best Pract...  

Resources
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George's Talk:    • Collision Data in UE5: Practical Tips for ...  
Collision in Unreal: https://dev.epicgames.com/documentati...
Collision Filtering Tech Blog: https://www.unrealengine.com/en-US/bl...
Collision Queries in Unreal: https://dev.epicgames.com/documentati...

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Timestamps:
00:00 Intro
01:55 What Can Cause Collision to not Work Properly and Get Out of Control?
02:45 Simple vs Complex Collision Geometry
04:40 Visualizing Collision Geometry
05:15 Chaos Visual Debugger
05:55 Collision Enabled Flag
08:37 Object Channel vs Trace Channel
09:20 Collision Responses and Filtering
11:50 Why Custom Profiles are Bad? And How to Protect against them?
13:14 Property Coloration View mode
14:50 What do I do when I need Custom Profiles?
15:35 What are Collision Queries?
16:30 How does Collision Queries Work?
17:35 Query Type: Trace vs Sweep vs Overlap
18:02 Hit Location vs Impact Point
18:40 On Hit vs On Overlap Events
19:10 Query Shape
19:30 Query Mode: Single vs Multi vs Test
20:00 Local Queries
20:30 Query Filter: by Channel vs by Profile vs by Object Type
21:50 Multi-Trace by Channel vs Multi-Trace by Object Type
22:30 Query Params
24:45 Continuous Collision Detection and Tunneling
25:00 Conclusion


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#collision #physics #unrealengine #gamedev