This Micro-Essay is part of a collaborative project titled "The Essay Library Anthology". Please consider viewing the wonderful works of others here: • Death - The Essay Library Anthology Vol. 3...
Death is usually boring in video games, it's a setback that denotes failure, but what if there were ways to explore death in unique ways? What if we used Death as a Tool?
[Games - In Order]
Dark Souls III
Darkest Dungeon
Post Void
Hades
Return of The Obra Dinn
[Music]
Sea Power (formerly British Sea Power) - Whirling-in-Rags, 12PM
There is a likely chance that this will become it's own full length essay, so keep an eye out for that.
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