Available on the Asset Store: http://u3d.as/15Aw
Documentation: http://bit.ly/2ESVZKZ
Terra is an infinite procedural terrain mesh generator that allows you to quickly create terrain both visually and programmatically. Customizing the procedural generation pipeline is simple yet powerful through the use of Terra’s generation API. Any generator created visually can be implemented programmatically allowing you to tailor generation to the specifics of your game.
If you’re looking for a procedural terrain generator that allows for an easy setup while still featuring complete programmatic customization, Terra is your asset.
Key Features:
A node/graph editor for easy--- programming-free generation
Uses a Mesh rather than Unity Terrain for lower level customization and optimization
Heightmap-free generation
Node graphs are saved in a json file and can be shared/imported across different computers
Fully programmable generation pipeline API
A material editor that stamps textures based on height and angle
An event system that reports different stages of execution allowing insertion of custom code
A chunk-based infinite terrain system that caches previously visited chunks
Compatibility with procedural material shaders (such as MegaSplat’s)
In-editor terrain previewing
Deferred collider generation for chunks that are outside a set radius
Extensive documentation
Tea Walk by Zplit / zplit
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