MMVS - Comparison Static lighting vs Lumen (UE5)

Опубликовано: 03 Сентябрь 2026
на канале: BleuRaven
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See the full Devblog here: https://www.bleuraven.fr/mmvs/Devblog...

This video compare the render with static lighting and a lumen override lighting.
Lumen override is experimental options for test Lumen tech in MMVS but the main render is of course the static lighting.
I'm sad than is not possible to have hybrid render between static Lighting and Lumen like with the ray tracing render in Unreal engine 4.


Left:
Unreal Engine 5
DirectX 11
Macro Micro VR Service (MMVS) v0.4.2 - Pre Alpha 3
Static lighting

Right:
Unreal Engine 5
DirectX 12
Macro Micro VR Service (MMVS) v0.4.2 - Pre Alpha 3
Dynamic lighting (Lumen and hardware ray tracing)

Note: I forget to remove some character test but that don't have impact on the render result.

Comparison --------
v0.4.1.1 vs v0.4.2:    • MMVS - Comparison Static lighting update (...  
Static vs Lumen:    • MMVS - Comparison Static lighting vs Lumen...  
Lumen vs Lumen All Light:    • MMVS - Comparison Lumen (UE5)  

Render --------
v0.4.1.1 - Alpha (Static):    • Macro Micro VR Service - Render test in v0...  
v0.4.2 - Pre Alpha 3 (Static):    • Macro Micro VR Service - Render test in v0...  
v0.4.2 - Pre Alpha 3 (Lumen):    • Macro Micro VR Service - Render test in v0...  
v0.4.2 - Pre Alpha 3 (Lumen All Light):    • Macro Micro VR Service - Render test in v0...  

Other link --------
Devblog where I speak about Lumen: https://www.bleuraven.fr/mmvs/Devblog...
Macro Micro VR Service: https://www.bleuraven.fr/mmvs/
Unreal Engine: https://www.unrealengine.com
Lumen Global Illumination and Reflections: https://docs.unrealengine.com/5.0/en-...