Here's some in-depth explanations of how to export a garment out of Marvelous Designer and import it in Zbrush without having to do any retopology.
The cheat sheet is available here: https://outgang.studio/export-marvelo...
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This video covers the last few steps of the Marvelous Designer to Zbrush export pipeline for garments. The steps covered in detail are:
Using the Smooth option in Maya to subdivide our mesh
Use Panel Loops from Zbrush to add thickness
Use the Reconstruct Subdiv function to regain the Zbrush subdivision levels
Apply a Polish by Features on the Zbrush model for extra smoothness.
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Laura