This video shows a breakdown of Yan Blanco's SpongeBob fan art.
Yan Blanco's YouTube page: / @yanblanco
Full interview: https://outgang.studio/lecture/sponge...
Yan's Instagram: / yanblanco3d
During this breakdown we discuss how Yan used Zbrush to block-out the character and create the skin wrinkle details, how Yan textured SpongeBob using Substance Painter and how Yan used procedural noises in Blender to create a peeling skin effect and other high-frequency details.
Catch the full 1h45 interview at https://outgang.studio where we also talk about:
Low-res, Zremesher and UDIMs workflow
Blender shader settings
Zbrush export settings
Tips to create cartoon eyes in Blender
Chapters:
00:00 Introduction
02:26 Project Presentation
11:06 Texturing with Substance Painter
18:06 Creating the Peeling Sking
23:33 Procedural Noise Details
27:08 Grooming in Blender
30:52 Conclusion