Environment 7 - Spooky Towers
Story: Hunter Steele and Carlos have passed through traps and confronted Sarah Black, who challenges them to a stealth fight if they want Tablet of the Ages. Hunter and Carlos had difficulties taking the thief out, but Carlos came to a idea if they can't see her, they can still hear and smell her, which they used against her, ultimately defeating her in combination with teamwork. Hunter Steele, Jenny Justice, and Miss Frizzle awarded Carlos with "Egyptologist" badge for resourcefullness and discipline. Hunter is thankful and he bids farewell to Jenny Justice, Miss Frizzle and her class before going back to return Tablet of the Ages back on planet Phoenix. Feeling like they could use a rest from lessons in becoming a "Hero of the Universe". Jenny Justice and Miss Frizzle agrees that they could use a breather, so Jenny Justice, Miss Frizzle and her class in the Magic School Bus morphed into a spaceship, set trajectory for the Cross Guard hotel on planet Nirvana in the Tau Kita system in the Outer Defense Race to relax themselves. But little do they know that Cross Guard hotel is actually a haunted mansion known as Spooky Towers, in which Count Vamdemon von Myotismon and Countess Camula von Myotismon of the Aconian race prey for more victims to add for their criminal empire. On a dark and stormy night, screams are heard. Miss Frizzle's class gathers but Miss Frizzle and Jenny Justice are nowhere to be found! The kids go to look for them, but quickly realize they're not in a hotel, but are in a haunted house as they see many scary pictures on the walls and many monsters inside. In the throne room of the mansion, the kids come in a terrifying face to face encounter with Count Vamdemon and Countess Camula themselves. It's bad enough that the mansion is dark and spooky and crawling with monsters, but it gets worse when Count Vamdemon and Countess Camula reveal Miss Frizzle, who lashes out and attacks her own class. Miss Frizzle's class attempted to reason with her, but Vamdemon and Camula sadistically reveal that Miss Frizzle only listens to them as they have turned her into an Aconian, and threaten how they will do the same to them. Arnold, Carlos Ramon, Dorothy, Keesha, Phoebe, Ralphie, Timothy, and Wanda are scared for their lives about how Jenny Justice is not there to protect them and how Miss Frizzle is out for their blood. Soon enough, another Aconian shows up, but on their fortune, this one turns out to be friendly and unwilling to harm children, for this Aconian was nobody else but... Selenia, daughter of Count Vamdemon and Countess Camula. Selenia is aware of what her villainous parents have done, and tells them that there's still a chance for Miss Frizzle to be saved: Vamdemon and Camula can only be defeated if one faces their fears and see through their illusions, and if they are defeated, curse they inflicted on all they turned into Aconians through their vampiric powers will gone and all who were cursed by Vamdemon and Camula will return to normal, and also gives advice that when one s dreaming, you enter the world that belongs to one who is dreaming. But that is easier said than done for both, Vamdemon and Camula are far more terrifying and malicious than anything else Miss Frizzle's class has faced so far. Vamdemon and Camula find the kids, but Selenia stood up for them. And though Selenia held her own against them, she was nevertheless overpowered by her evil parents. Vamdemon and Camula shortly start infecting Miss Frizzle's class with nightmares of their greatest tragedies coming true, only one of Miss Frizzle's students seems unaffected: Arnold Perlstein, who after fully listening to Selenia's dream-related advice, awakes his inner courage and gets transformed into a valorous knight who is ready to face Vamdemon and Camula.
Gameplay: Those obnoxious and irritating ads just don't give up in spamming me. Anyway, back to game. Seventh environment called Spooky Towers is a halloween-themed environment whose levels are easy-hard. Among the shooting Power-Ups you'll get to use Guns, Lasers and Rocket. Gun Power-Up lets you fire ten bullets at the bricks that normally destroy them. Laser Power-Ups lets you fire five laser beams that can pierce through the bricks, but can only destroy five bricks, after fifth one is destroy, laser bullets will stop travelling. Missile Power-Up lets you fire a missile that can destroy multiple bricks at once, a single missile can destroy lots of bricks, so aim carefully. Only lasers can pierce through Bumpers and Ball Deflectors, Guns and Missiles cannot pierce through them at all.