Attack Animal: Wolf has a Health, Hunger, and Stamina system.
The Wolf will begin the level walking to random Path Nodes while its Hunger meter increases (at the rate you set). When the Hunger meter is full, the Wolf will become hungry, increasing it's speed while it searches for Actors with an Enemy Tag. When an Enemy is discovered the Wolf will chase it down and the Stamina bar will begin to decrease (at the rate you set). When in range the Wolf will attack the Enemy and feed; feeding will fill the Health bar and reset the Hunger and Stamina bars. If the Wolf runs out of Stamina then the Wolf will need to rest and abandon the hunt to regain Stamina.
The Wolf will hunt any Actor with an Enemy Tag, but if an Actor without an Enemy Tag damages the Wolf, that Actor will become top priority.
Attack Animal: Wolf was designed to be easy to set up - just drag and drop some Wolf Path Nodes into your levels, drag in some Wild Wolves, and add an Enemy Tag and Parent any actor you want these Boar to hunt. It's just that easy. Setup instructions are in the Demo level.