Waypoints in Unity - Love 'em or Hate 'em?

Опубликовано: 18 Март 2026
на канале: Clockworks Games
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Waypoints are destinations for autonomous, wandering AI non-player characters. And yet they seem sort of "rigid." Wouldn't a true AI-driven character be able to navigate the world without waypoints? This video shows how waypoints are used, and suggests some future directions for more sophisticated approaches.

This page from the Unity Manual is mentioned:
Making an Agent Patrol Between a Set of Points - https://docs.unity3d.com/2018.4/Docum...

The video uses the POLYGON City Pack from the Unity Asset Store: https://assetstore.unity.com/packages...

Other Unity assets mentioned:
Simple Pedestrian System - https://assetstore.unity.com/packages...
Simple Waypoint System - https://assetstore.unity.com/packages...
NPC Populator - https://assetstore.unity.com/packages... (made by Clockworks Games, who also made this video)

This video is #7 in the series "Humanoid AI in Unity."
   • Humanoid AI in Unity  

See the Clockworks Games website at http://clockworks-games.com/

Subscribe to the Clockworks Games Facebook group:   / gamesfromtheclockworks  

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