How to get button input with Unity's new Input System. When is the button being held, pressed down, and released. This is like "GetButton", "GetButtonDown", and "GetButtonUp" with the old Input.
Works with Valve Index, Meta Quest 2 linked to PC/SteamVR, HTC Vive, Windows Mixed Reality, PiMax, etc. Also works with Quest 2 standalone. This also all works for non-VR games as well.
Check out my game that is available on Steam!
Jet Island
https://store.steampowered.com/app/58...
Main Channel:
Master Indie
/ @masterindievr
0:00 - Code
0:11 - Setup
2:06 - Writing the Code
7:33 - Test
8:45 - Outro