SMP Films | Wallow | 48 Hour Film Project 2021

Опубликовано: 08 Январь 2026
на канале: SMP Films
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This short film was created in Unreal Engine 5 for a 48 hour short film festival (OKC 48 Hour Film Project 2021).

Here are the required elements for this 48 hour film:
GENRE: Fish Out of Water
CHARACTER: A plumber named Tim or Tina Shnabel
LINE: "I can't (or can not) wait to see how this turns out."
PROP: An apple

This version of the film has been modified for YouTube.

THE STORY OF WALLOW: Many years have passed since humans went extinct but one robot, a healthcare android named Wallow, is hopeful to find and assist any who may have survived but Wallow isn’t the only robot struggling without humans.

Writer:
Cory Williams

Director:
Cory Williams

Cinematographer:
Cory Williams

Lead Editor:
Cory Williams

Assistant Editors:
Kristen Williams
Daniel Jackson

Environmental Artist:
Cory Williams

Lead Game Developer:
Cory Williams

Assistant Game Developer:
Daniel Jackson

Prop Artists:
Eric Lee
Brandon Hix
Cory Williams

Character Artists:
Cory Williams
Eric Lee


Actors
(in order of appearance)

Intro Voice:
Cory Williams

Wallow’s Creator:
Kristen Williams

Interviewer:
Lucinda Isaacson

Welcome Bot:
Blake Isaacson

Wallow:
Cory Williams

Shake Bot:
Cory Williams

Bonk Bot:
Brandon Hix

Warranty Bot:
Cory Williams

Apple Bot:
Cory Williams

Guide Bot:
Eric Lee

Tim Schnabel:
Wil Wilson

Body Motion Actor (all characters):
Cory Williams

Facial Motion Actor (Tim Shnabel):
Wil Wilson

Motion Capture Specialist:
Cory Williams

Motion Capture Assistant:
Kristen Williams

Animator:
Cory Williams

Sound Mixer:
Lucinda Isaacson

Foley Artists:
Blake Isaacson
Liam Isaacson

Wil Wilson’s Audio:
Daniel Jackson

Composer:
Calvin Lee

Additional music courtesy of Epidemic Sound via commercial license.

Tools and software used:

Unreal Engine 4.26 and 5
Unreal Marketplace Assets (listed below)
Xsens MVN Link mocap suit (for body motion capture)
Xsens Animate Pro (mocap data optimization)
Manus VR Prime II gloves (for hands motion capture)
iPhone X (for facial motion capture)
Standard Deviation HMC (helmet for facial motion capture)
HTC Vive (for hand-held virtual camera work)
MetaHuman Creator (for young and old Tim Shnabel)
iClone 7 with 3DXchange (for motion capture performance adjustments)
Blender (for prop creation)

Unreal Marketplace Assets Used:
Andigor
Robobot T7
Post Apocalyptic City
City Park Environment Collection

All of the character animations were created during the 48 hour film festival.
#UnrealEngine #48hourfilmproject #48hfp

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