This short film was created in Unreal Engine 5 for a 48 hour short film festival (OKC 48 Hour Film Project 2021).
Here are the required elements for this 48 hour film:
GENRE: Fish Out of Water
CHARACTER: A plumber named Tim or Tina Shnabel
LINE: "I can't (or can not) wait to see how this turns out."
PROP: An apple
This version of the film has been modified for YouTube.
THE STORY OF WALLOW: Many years have passed since humans went extinct but one robot, a healthcare android named Wallow, is hopeful to find and assist any who may have survived but Wallow isn’t the only robot struggling without humans.
Writer:
Cory Williams
Director:
Cory Williams
Cinematographer:
Cory Williams
Lead Editor:
Cory Williams
Assistant Editors:
Kristen Williams
Daniel Jackson
Environmental Artist:
Cory Williams
Lead Game Developer:
Cory Williams
Assistant Game Developer:
Daniel Jackson
Prop Artists:
Eric Lee
Brandon Hix
Cory Williams
Character Artists:
Cory Williams
Eric Lee
Actors
(in order of appearance)
Intro Voice:
Cory Williams
Wallow’s Creator:
Kristen Williams
Interviewer:
Lucinda Isaacson
Welcome Bot:
Blake Isaacson
Wallow:
Cory Williams
Shake Bot:
Cory Williams
Bonk Bot:
Brandon Hix
Warranty Bot:
Cory Williams
Apple Bot:
Cory Williams
Guide Bot:
Eric Lee
Tim Schnabel:
Wil Wilson
Body Motion Actor (all characters):
Cory Williams
Facial Motion Actor (Tim Shnabel):
Wil Wilson
Motion Capture Specialist:
Cory Williams
Motion Capture Assistant:
Kristen Williams
Animator:
Cory Williams
Sound Mixer:
Lucinda Isaacson
Foley Artists:
Blake Isaacson
Liam Isaacson
Wil Wilson’s Audio:
Daniel Jackson
Composer:
Calvin Lee
Additional music courtesy of Epidemic Sound via commercial license.
Tools and software used:
Unreal Engine 4.26 and 5
Unreal Marketplace Assets (listed below)
Xsens MVN Link mocap suit (for body motion capture)
Xsens Animate Pro (mocap data optimization)
Manus VR Prime II gloves (for hands motion capture)
iPhone X (for facial motion capture)
Standard Deviation HMC (helmet for facial motion capture)
HTC Vive (for hand-held virtual camera work)
MetaHuman Creator (for young and old Tim Shnabel)
iClone 7 with 3DXchange (for motion capture performance adjustments)
Blender (for prop creation)
Unreal Marketplace Assets Used:
Andigor
Robobot T7
Post Apocalyptic City
City Park Environment Collection
All of the character animations were created during the 48 hour film festival.
#UnrealEngine #48hourfilmproject #48hfp
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