Mapping for Quake: TrenchBroom 2.0 - Episode 16 - Lighting Basics
PLEASE NOTE: TrenchBroom has an excellent manual. You can find it under the “Help” menu.
Highlights:
0:00 Start
0:52 Light entities
1:29 Key lights
1:44 Fill lights
2:06 Double Check your “gamma” setting
2:43 Use Start map as brightness reference
3:41 Doom lighting vs. Quake lighting
3:51 r_lightmap 1
4:57 “wait, delay” keys defined
5:15 “wait” key
5:59 “delay” key
7:10 “wait” and “delay” working together
7:40 the “_color” key
9:24 Spotlights
10:35 light.exe compiling options (-soft, -extra4)
11:25 Light styles
Map-Center on Discord / discord
If you haven’t watched the other episodes in this series here’s the playlist:
• TrenchBroom 2 Tutorials
The first in a series of lighting tutorials.
Links to docs and other references used in this tutorial:
Lighting Chart by Khreathor
http://www.quaketastic.com/files/ligh...
Quake Lighting info from Khreathor (compiled by NewHouse)
http://www.quaketastic.com/files/Khre...
Lighting Basics at The Shores of Nis
https://shoresofnis.wordpress.com/gui...
“Light Test” (delay reference)
http://www.quaketastic.com/files/Ligh...
Quake’s Lighting Model by Michael Abrash
https://www.bluesnews.com/abrash/chap...
Prototype Wad by Khreathor
http://khreathor.xyz/site/prototype/
https://www.quaddicted.com/files/wads...