Part 2 in my Crowd Basic Series. This time about transitions with the help of the transition graph. You probably want to check out part 1 as well if you are new to crowds in Houdini.
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Надпись в Воронеже,на переходе у центрального автовокзала
Frustum Culling with Vex in Houdini
Simple Vellum Water Balloon Set up in Houdini
Keep Your Sim Through Cheating in Houdini
Emitting Sticky Vellum Balls in Houdini
Guided Simulations in Houdini
Build Menus Dynamically in Houdini
Inflate an Object in Vellum (Houdini)
Animated Constraints in Houdini
Making an Electric Thingie Rig in Houdini
Dissolving a Sandman in Houdini
Stick Textures to Simulated Objects in Houdini
Crowd For Feature Film Trailer
How to Create Custom Constraints for Ragdolls with VEX in Houdini
Emit Particles from Geometry Intersections in Houdini
Combining Solvers With a Multi-Solver in Houdini
Basic Material Style Sheets in Houdini
Quick Tip: Using the built in mocap biped 3 for crowds
Houdini HeightFields for Crowds
Houdini Crowd Basic 2: The Transition Graph
Houdini Crowd Basics 1: Locomotion And Foot Locking
XSI to Houdini 4: From States To Streams
Quick Start: Arrays In VOPs
XSI To Houdini 3: The Solver Node
String Attributes Through Stamping in a Font SOP