Part one of a series covering weapon set up and use in Autodesk Maya. Intended for use in game engines but applicable to film and TV. This video covers setting up a weapon ready for use.
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Root Motion With Advanced Skeleton
Animating Constraints in Maya 2022
UE4 Animation controllers
Advanced skeleton UE4 export & import
UE4 Trigger explosions
Maya Export Animation into UE4
Speed Animation: Punch
Exporting rigs from maya, what works, what doesn't
Maya: Animating Constraints using ZV Parent master
Facial weight painting
Maya: Swap Animation from one rig to another with HIK
Motionbuilder cleanup:Peak Removal
Arm setup in maya with offset (Mecha)
Advanced skin weighting in Maya: Pose space deformation
Motion capture and animation. Pt 3: Two Handed weapons
Motion capture and animation. Pt 2: How to Characterise
Motion capture and animation. Pt 1: Importing into Motionbuilder
Unreal Engine - Animation setup - pt 3: Anim Graph and implementing a character in game
Unreal Engine - Animation setup - pt 2: Creating Blendspace and state machine
Unreal Engine - Animation setup - pt 1:Importing Animation
Maya Weapon Constraints; P3 - Attaching to character
Maya IK leg setup
Maya Weapon constraints: Pt 1 Weapon setup
Maya weapon constraints: pt 2 - popping and switching