Unity State Machine (FSM)

Опубликовано: 24 Март 2026
на канале: Gamenomaly
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Learn how to make your own state machine in Unity.
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⌚TimeStamps⌚
0:00 Unity State Machine (FSM)
0:07 Previous Code
0:47 End result showcase
1:32 What is State Pattern
2:58 Super State
5:44 Overriding virtual methods
7:45 State Machine script
10:13 Context script
14:06 Recap drawing
18:26 Reducing Dupicity
22:37 Final Recap

State pattern is a design of code where you alternate through individual states. Each state is a class with its own functionality and each state can call change to a different state. Script responsible for change it self is called State Machine.