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In this tutorial I show you how to make bendy bones, how to animate the character, and more tips and tricks on how to get your 2D character looking dynamic and fun.
DISCLAIMER: I am aware that these are not the best methods for rigging a model. These are the methods I used 3 recent cartoons (unpublished), and I will be changing methods in the future to use only bones as controls instead of empties as I have now learnt that this is a better method. I will redo these tutorials in the future to show the new method. For now you may at least learn a thing or two about what blender is capable of.
0:00 Intro
0:30 Bendy Bones
1:52 Correcting the legs' interpolation BSpline to Catmul Clark
2:46 Creating a Mother Control: Move Everything at once
6:20 Duplicate collection
6:39 Animating Dancing
12:16 Animating Head-turn using keyframe interpolation
14:27 Fixing layering issues or "clipping"
16:10 Message from our sponsors (it's me)
17:10 Various Rig Types
18:01 Making a Bendy Torso
25:00 Squash and Stretch Torso
26:37 Final Words
27:23 Short teaser for new Music Video
My website (play my free game) pleyland.co.za
My parent company https://www.blanccanvascollective.com