Zibra Liquids - Tutorial 8. How to use basic liquid parameters? | Unity 3D

Опубликовано: 19 Февраль 2026
на канале: Zibra AI
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How to make your liquid simulation look and behave exactly how you want it? It’s not so simple, but Zibra Liquids parameters can help. In this video, we will discuss some of them: gravity, viscosity, color, metalness, etc. The complete list of parameters highlighted in this video is provided below.

00:17 Simulation Speed
00:30 Render Downscale
00:48 Max particle count
1:03 Render Mode
1:22 Color
1:44 Metalness
1:57 Scattering amount
2:07 Absorption amount
2:18 Fluid Surface blur
2:33 Gravity
3:07 Viscosity
3:20 Surface Tension

Don’t forget, If you have any additional questions, we would be happy to answer them on our Discord.   / discord  


Try Zibra Liquids on the Unity Asset Store:
Full version: https://assetstore.unity.com/packages...
Free version: https://assetstore.unity.com/packages...

System requirements

Editor platforms: PC (DX11, x86 and x64), macOS(Metal, x64 and arm64) For M1 Mac users, the M1 native version of Unity Editor is strongly recommended.
Unity version: 2019.4 or later (use the latest feature update)
Supported Render Pipelines: SRP, URP, HDRP
URP: 7.5 or later
HDRP: 7.x or later

#zibraliquids #howto #unity