Substance Designer Tutorial – Part 3 | Brick Base Color & Roughness Creation

Опубликовано: 19 Май 2026
на канале: Tex Cube
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In this part of the brick material tutorial, we focus on making the material more realistic by building the Base Color and Roughness channels.
In this video, you’ll learn:
How to create natural color variation between bricks
Adding subtle stains and color changes to avoid repetition
Adjusting Roughness to separate the brick surface from the mortar
Controlling glossiness and matte levels across different areas
Matching Color and Roughness with the existing Height and Normal details
This step takes the brick material from a simple base to a more realistic and professional result.

If you haven’t watched the previous parts, make sure to check them out since this episode directly continues the material creation process.
Subscribe to the channel so you don’t miss the next parts, and let me know your thoughts in the comments.


#SubstanceDesigner #BrickMaterial #MaterialCreation #ProceduralTexture #GameArt #3DTexturing #CGI #TextureDesign #PBR #EnvironmentArt