[msea] midnight chaser sub 100s run

Опубликовано: 08 Август 2026
на канале: pastelchrome
301
6

for lacheln special content midnight chaser's achievement: king of hide and seek (clear within 100s)
i had fun c: more details in description

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this achievement is fairly simple to get, you just need to be able to remember a bit of information.

ideally, you'd want to assign one furniture per letter (or number if you are good at associating them) or something simple to remember. probably can get away with shortnames too like single syllables of the words. all depends on how good your memory is.

next, you want to decide on your rotation around the clocktower. this depends on whether you're more comfortable jumping down or up, or if you're a teleport class. you will need some time to get used to your rotation.

then, you just need to enter enough times and get a decent rotation of maps. if the game insists you need to go corner to corner every rotation then you just won't clear even if you perfect the runs. (and yes, practice on your rotation and how you'll go from room A to room B given the circumstances, how you'll remember them etc)

... yes, it's literally just half "be lucky" but since you can re-enter as long as you don't clear, you'll be fine.

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for my case, i named each furniture and gave them a letter each, as follows (also by order of the required furniture shown in video)

g - grandfather clock*
t - treasure chest
w - wardrobe
p - piano
j - jukebox
m - mirror
s - statue
c - chair
b - bed

next, i decided that based on my playstyle and being a double jump class, i decided to enter the map and instantly take a right, then go clockwise downwards, rotating across the map (and also just how comfy clockwise is for me)

then, i ran this content for around an hour straight with plenty of near misses and corner to corner rotations before landing this run. win pov.

extra details (kinda useless tbh):
for each run, i try to hit the first furniture within the first 3 or 4 rooms, else i'd restart. reason being so you don't have to cycle back to rooms you've already explored at a later stage, and also freeing up mental memory space if required.
you will want to move either clockwise or anticlockwise due to spawning in the middle of the map. no other pattern will be intuitive enough. do plan for moving in a z-pattern should you require to circle back to middle map after a few rooms.

*there were definitely a few names that i couldn't use such as c for clock instead of g, but that means calling the chair sofa, with no name for the statue. def not the most intuitive, but dictate what works for you and you'll get used to whatever set eventually.

cheers.

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watch this kind of stupid stuff live on twitch at   / pastelchrome  


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puddinq model: 未架佐 (  / mikasa1205  )
thumbnail illustration: puddinq loading by hoopyon (https://www.hoopyon.art/)
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