Scalonyan early gameplay test (debug room)

Опубликовано: 05 Август 2026
на канале: nobuyukinyuu
1,837
108

Finally! Here is a test of what the basic game loop "kinda" is like. Treasure won't be strewn about so generously (obviously!) and lodestones won't always be hidden -- in fact, more than likely the onion bits will be position or time-gated, and the lodestones will be "free roaming" in certain parts of the stage waiting for you to corral them.

Some of the things demonstrated here that were recently done and not seen in the previous test video are: Default stun mechanic, treasure collecting, exit spawning conditions, and of course, the final build of the prototype spin controller.

Future plans include capturing stunned enemies, DOORS, treasure chests, a functional maneki-neko, and more enemies. Then maybe I can start mocking up some more stages.

The controller is interesting, it's a 600 ppr quadrature encode with an analog button (that's the black one!) to control acceleration. An earlier version of the controller had a divot on top of the spin knob (like a jog wheel) but I thought the knob used here looked cooler and was also a bit bigger. Slightly harder to capture stuff though :(

Placeholder audio, sorry!! If you know where nyan's voice sample comes from then congratulations :) It will be changed in a future release.

BGM: Nighthawk - Dinner at Rachael