Let’s take a look at how 3D objects define material zones, and how we can change those properties by applying shaders and material presets to give existing objects a different look and feel. I’ll explain how to select the surfaces of our objects, and how to change tiling properties.
Fab Tex Ellie Shaders: https://www.daz3d.com/fabtex-iray-sha...
Fab TExt Camellia Shaders: https://www.daz3d.com/fabtex-pattern-...
Noir Monochrome Shaders: https://www.daz3d.com/noir-monochrome...
00:00 Shaders vs Material Presets
04:20 Applying a Shader to a Surface
06:30 Removing the yellow flashy highlight from the viewport
10:30 Changing the repetition of a Shader
14:00 Exploring the Daz Studio Default Shaders
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