This is the first in a five-part series in which I build a sequence puzzle in Unreal Engine 4. The tutorial is designed for developers who have done some work with UE4 Blueprints and desire an introduction to the C++ integration.
This part focuses on fundamental ideas of C++, including subclassing C++ classes with Blueprints and spawning actors from C++.
This video was created to support my CS315 Game Programming class at Ball State University.
References:
https://docs.unrealengine.com/latest/...