Finishing off her vampire dentures. speed through poly modeling, sculpt, texture building through simple layering of baked off diffuse and or normal or displacement or Ambient Occlusion maps to start a texture base from. Just use what ever maps that bake off the best details and shadows. It's a hack / cheat. Texture job is crude but it does the job if there isn't any super close ups. I didn't want to spend too much time on it. The sculpting of the teeth was pretty fun. I think this is a good small project for beginners.
#3dmodeling #teeth #vampireteeth
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