PZ Stable Diffusion Maya UI ( AI 360 BG )功能展示

Опубликовано: 28 Февраль 2026
на канале: pzman yang
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PZ Stable Diffusion Maya UI ( AI 360 BG )功能展示
當然還有720全球也有~360產生按鈕直套入360關鍵字了只需描述場景即可.
搞定API RUN SCRIPT的功能後能在3D中直接做掉的東西就更多了.
後面預定計畫 :
1.MAYA算圖/截圖直接IMG2IMG
2.MAYA的3DPAINT直接做INPAINT
3.UV SNAP圖檔候用CONTROLNET的CANNY等線條機制來自動依照UV畫貼圖?
4.一鍵產生腳色的三視圖設定搞
5.CONTROLNET的多層PASS一鍵輸出並直接跑IMG2IMG做動態算圖
CONTROLNET的相關動態技術目前正在爆發性成長API的用法也逐步修改中總覺得放後面點好了,感覺很容易寫到一半結果寫法全改...
PZ Stable Diffusion Maya UI (AI 360 BG) Function Demonstration
Of course, there is also 720 worldwide, and 360 generates buttons that can be directly inserted into 360 keywords, and only need to describe the scene.
After the API RUN SCRIPT function is completed, there are more things that can be directly done in 3D.
Planned projects for the future:
1.MAYA calculation/capture directly IMG2IMG
2.MAYA's 3DPAINT directly does INPAINT
3.Use the CANNY line mechanism of the CONTROLNET of UV SNAP image files to automatically draw textures according to UV?
4.One-click generation of three-view settings for characters
5.CONTROLNET's multi-layer PASS can be output with one click and directly run IMG2IMG to dynamically calculate the graphics.
The related dynamic technology of CONTROLNET is currently experiencing explosive growth, and the usage of API is gradually being modified. It feels better to leave it for later... It feels like it will be written soon, but the writing method needs to be changed completely QQ.