Enjoy a new tutorial about creating games with Castle Game Engine, covering:
Installation
Creating a new project from "3D FPS game" and "2D game" templates
Exploring the viewport, moving around, adding scenes, transforming scenes, lights, cameras (in 3D and 2D)
Building and running
Creating a sprite sheet (2D)
Manipulating light (3D)
Coding: Handling a button click
Coding: Playing a sound
Adding a new 3D object designed in Blender and exported to glTF
Coding: Shooting a missile - spawning a scene, with translation and moving direction synchronized with the player, coding a TCastleBehavior descendant
It demonstrates the latest version of Castle Game Engine that you can download, for free, right now, from https://castle-engine.io/ !
Like it, subscribe, and please support us on Patreon to keep the engine development going: / castleengine .
Be sure to watch also our video about "Viewports, cameras and navigation in Castle Game Engine": • Viewports, cameras and navigation in Castl... . It's a nice companion to this video, that shows setting up viewport in Castle Game Engine starting from the "empty" template and goes into more details about camera and navigation features.
Chapters:
0:00 Introduction and exploring 3D FPS game
12:31 Exploring 2D game
17:37 Sprite sheets for 2D games
23:44 Light adding in 3D
24:30 Playing sound when user presses a button (Code)
31:09 Adding a new 3D model designed in Blender
36:06 Shooting a missile (Code and Blender)