I noticed in earlier tests that far away vertices would often blend together and create fairly intense sections of light. I changed that by increasing the alpha channel of close vertices, making the track light up as you pass.
What are Variables?
Shinsu - Kevin Penkin / feeding|ear (Tower of God 『神之塔』: Official OST+Visualiser)
72. First test of my campervan diesel heater (Planar / Autoterm)
Model In-Place a Glass Door in Revit with Reference Plane - Beginner tutorial
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[MMD-R18] Kancolle [루팡/Lupin} Harbor Princess
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КАПЕЦ! КАК МНЕ МОГЛО ВЫПАСТЬ ТАКОЕ ИЗ КЕЙСОВ ЗА 7000₽?! NEXT RP!
НОВОЕ ОБНОВЛЕНИЕ НА NEXT RP! АВИАСАЛОН И АВИАШКОЛА! ВСЕ ПИЛОТЫ В ШОКЕ ОТ БЕЗБАШЕННОГО НОВИЧКА!
Unity racing game test 2
Unity racing game test
Creating paths for multiple fighters at once
Fighters following mouse drawn paths
Multiple objects following their own mouse drawn paths