How to create a scene in Unreal Engine with Quixel Bridge

Опубликовано: 04 Октябрь 2024
на канале: OFF WORLD LIVE
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I thought I'd quickly go over a few tips for making Environments/ Levels/ Scenes in Unreal Engine. Starting with arranging Megascans assets. I will then be diving in to creating your own level ready assets from scratch using a Blender - Mixer - Unreal pipeline. With this Series you should be set up to add your own custom assets and start populating your world!

𝘽𝙊𝙒𝙏𝙄: (𝘽𝙀𝘾𝙊𝙈𝙀.𝙊𝙉𝙀.𝙒𝙄𝙏𝙃.𝙏𝙃𝙀.𝙄𝙉𝙏𝙀𝙍𝙉𝙀𝙏)

Join Hardcore Rick on the journey to build his own virtual reality, streaming in real-time from Unreal Engine with the Off World Live Live-Streaming Toolkit.

You can download the Live-Streaming Toolkit free here: https://offworld.live/download-center

Get support or share ideas with our large creator community on Discord:   / discord  

This series will help you to utilize the amazing free tools that are out there and take command of the endless digital expression that is available to build your own worlds.

𝘽𝙊𝙒𝙏𝙄 20 - 𝙎𝙩𝙚𝙥 𝙗𝙮 𝙎𝙩𝙚𝙥:

Step 1: Open Quixel Bridge

Step 2: Click on the globe icon and browse Collections for objects that fit together nicely that you'd like to export.

Step 3: Download Assets to your Bridge Library using the right-hand panel.

Step 4: Ensure Bridge is up to date and that your Export Target is correct (Unreal Engine in our case) and click Export

Step 5: In Unreal navigate to the Megascans folder and Drag in your 3D Assets.

Step 6: Use Alt+Drag to copy objects within the Viewport.

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Watch the rest of this playlist: https://bit.ly/3lUoX0x

Check out other videos on getting set-up using the Off World Live Live-Streaming Toolkit: https://bit.ly/3DEyorP
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All credit to the musician behind this backing track! monseigneur -MST24b (Instrumental)
  / didie22  

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