I added liquid milk! (Datapack)

Опубликовано: 26 Май 2026
на канале: 4P5
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This is currently in a very early stage, so I'm not planning on releasing it until I've polished the physics a bit more and added some safeguards. I made this a while ago and there's really not much more I can add to it.

This works by spawning hundreds of marker entities, each running separate calculations to keep them at the optimal distance from all the other particles. They fall if there's no supporting block, and will slowly die out over time (faster if there are fewer particles nearby).

As you can tell, it's extremely laggy! At 100-200 particles (1-2 buckets) it's okay (around 10mspt of lag), but each particle exponentially adds to the lag, since they have to take all the new ones into account for the calculations.

I tried it at a much smaller scale with snow particles, which looked even better, but at the cost of my CPU's poor fans for a few droplets. All in all, this was just a fun tech demo for some other stuff, and I'm probably not going to go anywhere with it.

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