C++ OpenGL Tutorial - 14 - Cleanup and Organization (Texture, Model, Mesh classes)

Опубликовано: 27 Октябрь 2024
на канале: Michael Grieco
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In this video, we organize some of our code, reducing the amount in the main file. We create several container classes, including those for the Textures and Models.

Key topics covered:
• Screen class (moving towards engine class)
• Texture class
• Model and Mesh classes

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