Here is how I do mocap animations, from start to finish.
Before I released Hellish Quart, I was better known for making motion capture animation sets for other indie developers - you can find them here:
Unity Asset Store: https://assetstore.unity.com/publishe...
UE4 Marketplace: https://www.unrealengine.com/marketpl...
Even before that, I was a lead animator of Bulletstorm:
https://store.steampowered.com/app/50...
And a senior animator in The Witcher III: https://store.steampowered.com/app/29...
Software used here is Autodesk Motionbuilder: https://www.autodesk.com/products/mot...
Mocap hardware is Optitrack Flex13 setup: https://optitrack.com
The animations you see in this video are made for Hellish Quart - my fighting game about sword dueling in 17th century. It's a 3D, active ragdoll based, historical fencing game. You can get it on:
Steam Early Access:
https://store.steampowered.com/app/10...
gog.com:
https://www.gog.com/game/hellish_quart
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https://www.hellishquart.com
/ hellishquart