Unreal Engine 5 Texture and Wireframe Turntable Tutorial

Опубликовано: 13 Июнь 2026
на канале: Uncertain Player
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Hi everyone! I finally got a better set up so I decided to remake my previous tutorial on how to create a textured and wireframe turntable in Unreal Engine 5, but this time with better sound hahaha. This time around I am using a model I have created for a game I am working on with some friends.

Quick Note: I forgot to go over it in the video, but in order to disable motion blur you need to set motion blur settings to 0 in BOTH the post process volume and the camera. To do so in the camera, have your sequencer open, then select the camera and find the motion blur section under the details window. Then set the settings to the same as in the post process volume.*

This tutorial will go over:
1. How to export a UV snapshot from Maya (To be used for creating the wireframe texture) (00:18)
2. How to prepare a model for Unreal and exporting it (2:29)
3. How to use photoshop to invert the UV snapshot (3:23)
4. How to export textures from Substance Painter so that they are ready for Unreal Engine (4:58)
5. How to import 3D models and textures into Unreal Engine (7:13)
6. How to set up materials in Unreal Engine (9:48)
7. How to create a wireframe material (12:15)
8. How to set up a sequencer with a camera and fixing motion blur(14:16)
9. How to make the 3D model and the pedestal rotate (17:36)
10. How to render the turntable using the movie render queue (22:05)
11. How to put put the turntable together into a video in premiere pro (25:47)

For those that use Blender instead of Maya, Here is how to get a UV snapshot:
1. Go to Image editor
2. Select Header
3. Select UVs
4. Select Export UV layout
5. This will take you to the file manager and allow you to set the export options (2048 x 2048) (JPEG)
You may need to play around with the export settings, but in the you should aim for a similar UV snapshot to the one in the video


I hope this tutorial is helpful! :D