Hi, and welcome to my latest series where we get our geek on and start creating randomized dungeons!
Now that the logic is (pretty much) in place, it's time to make our tunnels look good! We'll go through the very handy "Smart Material" feature in Substance Painter to quickly apply a consistent texture to all of our models. The end result is very pleasing :-)
As usual, I hope it makes sense, but if not, please be sure to comment and I'll do my best to clear up any confusion.
For those who just want the file (and I wouldn't blame you!) you can import it via this package: https://github.com/lonedevdotcom/Dung...
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