Blender 2.6 OpenGL Tutorial

Опубликовано: 05 Октябрь 2024
на канале: cfirwin3
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This is a tutorial on rendering in OpenGL and using GLSL textured shading in Blender 2.6. The concept is geared more towards creating usable, final render images via OpenGL rather than using OpenGL as a test/demo render tool (which is moreso what it is intended for). I also take a look at creating motion blur by increasing the frame samples and overlaying them in the VSE.