Just got around to updating my proof-of-concept webxr demo to bevy 0.11
demo: https://mrchantey.github.io/forky/dem...
source: https://github.com/mrchantey/forky/tr...
The code is pretty messy and im using a few non-conventional build steps so only try running locally if you're feeling brave.
That said it may serve as a reference for anybody trying to implement their own webxr crates.
Known issues:
projection is a little off, not sure why yet
standard shaders not supported, so im using some simple unlit ones
More details in readme