Part 2 of the Unreal Layered Recording tutorial covers using live link face to record one character's performance and then record a second character while the first one is playing back so you have something to react to. This is recording MOCAP and the voice in Unreal's take recorder.
Part 3 will be some info about some alternate ways to use take recorder to do the same thing, how to render out your final scene in high quality and a bit of the post editing process
Part 4 will be doing face and full body capture using iPhone and a Perception Neuron Studio mocap suit.
There are some unfortunate bugs and inconvenient workflow problems in 4.26 for doing this, 4.27 is expected to be an improvement but isn't available yet.
00:00 Intro
00:23 Project Setup
00:54 Required Settings and Plugins
03:13 Load up Metahumans
03:51 Setup Timecode
04:20 Start Live Link and setup metahumans for face capture
05:35 MOCAP running and how to fix if it gets stuck
07:00 The final scene with calibrated MOCAP
07:47 My capture setup and how to make the characters look into the camera
08:58 Why use an iPad?
09:20 Remember mocap isn't perfect!
10:04 More on sight lines
10:59 Take recorder setup
12:44 Microphone Setup
14:17 Almost ready to record
16:19 Recording the first layer
16:49 Review the recording
17:14 Setting up to record the second layer
18:54 Recording the second layer
19:40 Reviewing the completed recording
19:57 Putting in the camera moves
22:45 Completed scene!
23:28 Wrap up and what's coming next
To see a lot of the tools and gadgets I use all in one place, check out my page on Amazon. Check back often as I'm still building the page. As an amazon affiliate I earn a little money to support the channel if you order from these amazon links, there is no extra cost to you. Some things may be cheaper in local stores.
https://www.amazon.com/shop/gregcorson
The latest release of my virtual production sample project will always be available here https://github.com/MiloMindbender/UE4...
#virtualproduction #unrealengine