It's time to bench our Vulkan rendering engine! (current state)
In the previous episode, we added a platform, a Pixel 3 Android, to our #Vulkan renderer.
It worked well.
Really well? Compared to Windows PCs, or other Android smartphones? And compared to our current OpenGL engine?
YES, really well.
It was time to do a performance comparison of the #Vulkan engine between these supported platforms and the OpenGL renderer. These numbers represent the current state for lightmaps mode rendering only, we still have some work to do to compute a photorealistic rendering.
To be continued!
If you missed the previous step, it is here: • Vulkan rendering on Android - episode 8
If you wonder why we're doing this, it is explained in episode 1: • Launching the development of a new real-ti...