Vulkan rendering performance - episode 9

Опубликовано: 24 Июль 2026
на канале: Lumiscaphe
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It's time to bench our Vulkan rendering engine! (current state)

In the previous episode, we added a platform, a Pixel 3 Android, to our #Vulkan renderer.
It worked well.

Really well? Compared to Windows PCs, or other Android smartphones? And compared to our current OpenGL engine?
YES, really well.

It was time to do a performance comparison of the #Vulkan engine between these supported platforms and the OpenGL renderer. These numbers represent the current state for lightmaps mode rendering only, we still have some work to do to compute a photorealistic rendering.
To be continued!

If you missed the previous step, it is here:    • Vulkan rendering on Android - episode 8  
If you wonder why we're doing this, it is explained in episode 1:    • Launching the development of a new real-ti...