0:00 Prep& 1st Jump
1:06 2nd Jump Asteroid storm
5:53 3rd Jump Jammer station
14:40 4th Jump Hostile blockade (the suffering of strike force starts, also I found Hammerhead)
27:07 5th Jump Hostile fortification
36:55 6th Jump Portable jammer
45:47 Mission final sector
55:32 Mission summary
It gives me weird sense during the ship combats, on one hand, fighters and gunships finally have some maneuvers that make them look alive, somewhat, but at the same time ships just start potatoing their shots, I was flying straight in 100~120 speed and gunships can miss the entire strafe.
That's said, strike force finally becomes a real threat after they got their unlimited reinforcements, that's actually kinda fun, I probably will do an all strike force run in the future, that will be interesting.
And ground combats are just suffering with the old mk3 guns, they are just refined with random modules, using them in CR5 now feels like using only pistol before, even with Focus Module they still heavily underperform.
Augmentation:
Focus Module
Shield Booster
Supplement Injector
Ship Components:
Drift Phase Engine
Reaver Rotary Cannon x2
Supply Uplink Unit
Skirmisher Shield
Lance Railgun
Null Wave Reactor
Null Tension Generator x2