In this video, I'll walk through each layer of a procedural tree material I created in Substance Painter. I'll cover topics such as material construction logic, layer hierarchy, anchors, scratches, etc.
Mentorship from me on creating 3d models for games with monthly modeling challenges: / vogolyukstash .
All contact me: https://linktr.ee/vogolyuk
Timecodes:
00:00 - Intro
01:20 - Reference
01:50 - Preparation for painting
03:29 - Brief overview of the material
07:22 - Logic of building any material
08:48 - A breakdown of each layer of texture
21:13 - How the anchors are organized
24:08 - Continuing to break down the texture.
38:26 - Important information about scratches.
41:11 - About Passthrough
43:47 - How to save your smart material
45:02 - How to get that smart material
My computer:
Processor: AMD Ryzen 7 5700x
Video card: Nvidia RTX 4070 16gb
RAM: 32gb
Microphone: Fifine k669