TES 4 Oblivion in Unreal Engine 5 (ObliviUnreal) - Update 20211106

Опубликовано: 18 Март 2026
на канале: Greg Coulthard
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Greetings Citizen !

This slideshow shows the latest monthly progress I have made on this project, now called "ObliviUnreal 5".

The screenshots are in chronological order, and the improvements are the following :
More detail added to Chorrol's Cathedral with improved lighting, and colored sunshafts.
Started using Blueprint prefabs to add vine to the stone walls and houses.
Improved the cobblestone texture for more realism.
Day lighting uses a temperature curve to simulate morning, noon and sunset lighting.
Chorrol now has it's Royal Oak Tree !
More detail added to the Arcane University and the Prison.
Many textures (such as stone and wood) upgraded to Qarl's texture pack III and improved with Crazybump's specular maps.
Farmhouse thatch texture replaced by the one from Skyrim.
Physics added to crates and barrels which can now be picked up and thrown around.
New volumetric cloud system added for more realism taken from    • Making Volumetric Clouds in Unreal engine ...  
Improved asset placement workflow using the original game's coordinates transformed for Unreal and stored in data tables. Blueprints are then used to batch place assets in the world with 99.9% precision. What I used to do in one month can now be done in a few hours :) And this leads to ...
The addition of Skingrad to the world !
The addition of Chorrol Cathedral's underground hall and undercroft.

For the most recent updates, follow me on NexusMods :
https://www.nexusmods.com/users/11963...

Cheers :)

Greg

PS : Just added a quick tutorial explaining how I imported the assets.
You can find it here : https://mega.nz/file/I1VSBZaC#7YZCWUC...