Hey everyone - In this livestream session, we are going to go over the basic workflow(s) from World Creator to Unreal Engine 5. There will be some new World Creator features we discuss but ultimately it is how to set up the landscape for UE5 exporting via the Bridge Tool and the Manual Method.
Within UE5, we will discuss the pros and cons, and workflows, of the different export/import methods. Along with, setting up landscape materials for each plus some other material creation pipelines to consider and why you would consider one over the other.
If time allows, we will dive into the very beginning understanding to what PCG (Procedural Content Generation) is and some of the key methods to adding objects procedurally to your landscape.
This livestream will be broken down into it's respective sections in 4K after the stream so you have a video representing the different points of discussion!
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