I have here a small Sneak Peak as to a new method of the way objects are Sold at the Pawn Shop for the Scrapping Simulator v0.28.3 update.
Instead of eWaste and Ingots having a Permanent Static Value set in the Pawn Shop Script, each eWaste Generates a Dynamic Price worth in relation to it's current Inner Component Values, if the Calculated Value is less than $0 (an empty LCD Case for example being mostly Waste material), 'Rob' will not accept the item, this also goes for non Sell-able objects such as Storage Buckets, Ingot Carry Box, Trolley etc.
Ingots work in a similar fashion as eWaste however instead of gathering price worth of components it simply uses the current market value. eWaste Objects sold at the pawn shop will yield you 50% of the value (half of what you would get if you were to scrap it instead), Ingots on the other hand will yield you 75% of it's current market value if sold to the pawn shop, these values will also be able to be increased with perks in later updates).
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