Particles + mesh for this video were simulated in Next Limit RealFlow 2015 (Hybrido).
Water mesh was rendered in Autodesk Maya 2015 using V-Ray renderer (version 3.05.07).
Particles were renderer in Maya using Krakatoa MY 2.5.2 with native motion blur (8 frames).
Compositing (layers + color-correction + motion blur using velocity pass of vrmesh) in The Foundry Nuke Studio 9.0 v6, rendered to targa sequence converted to AVI in After Effects. Final video (with transitions, effects) rendered in Sony Vegas Pro 12.
Music used - Vltava by Bedřich Smetana: • Smetana - Die Moldau (Karajan)
Tools used:
Autodesk Maya 2015
V-Ray (3.05.07) for Maya
Krakatoa MY (for Maya) 2.5.2
The Foundry Nuke Studio 9.0 v6
Sony Vegas Pro 12
Adobe After Effects CC 2014
Audacity
Maximum particle count: ~1 050 000
Particles simulation time (RealFlow): 3 hours
Render time of water mesh (Maya): 34 hours
Render time of particles (Krakatoa MY in Maya): 4 hours
Total work time: maybe 10 hours.
Total size of all files: more than 165 GB.
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I've done a lot of things using InfernoAcid's tutorial: • Tutorial: Flooding an Aquarium - Part...
That was my first bigger simulation and animation using other tools than Cinema 4D.
I'll appreciate your feelings and improvements in comments!
This video was created only for learning purposes and cannot be reuploaded, published or modified without my approval.
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