Master Computer - UPDATE IN DESCRIPTION

Опубликовано: 16 Июль 2026
на канале: SSZ Canada
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UPDATE - Version 2.5.11 Released!!
Version 2.5.11 Adds the custom track creator. It also adds a second zone to the game. It's very basic still but you can now change between the game zones. This version is meant as a technical example to show the on-demand zone creation without a loading screen. Hope you enjoy
https://ssz.ca/mc2511


Here is a look at the newest Master Computer build. The master computer holds all of our games in one place. It loads and unloads each game on the fly resulting in almost no loading screens. It also eliminates the need to download a bunch of different game clients. Zones are constructed around you on the fly and unloaded when no longer needed. This on-demand system has given us quite a lot of flexibility while still allowing us to keep the performance up.

Currently, the computer can load 1 basic game with more planned soon. All game zones will be customizable as well... There are plans to make a full game editor in version 2 of PolyBuilder. This is not designed for serious game makers but rather for novices who would like to create their own very basic games with no skills needed. Drag and Drop items or monsters into the world use the radial menus to choose the options such as health, and paths you want them to follow and start playing your zone.

Stay Tuned for more updates in the coming weeks as we prepare to launch the full early alpha build to the public :)

Edit - more info on the zone in the video. Beet Slicer is sort of a cross between Beat Saber and Fruit Ninja. Beets fly down the path at you and you try to slice them in half using a variety of farm tools. The closer to 50/50 you slice is the more points you gain. Still very early but it was the easiest to work into the new system so it was tackled first