Episode 7 - Delving deeper into the Lost Caverns of Ixalan, we come upon the Malamet Cats, who become explosive when buffed.
We use new cards Sovereign Okinec Ahau and Kutzil, Malamet Exemplar, as well as Get Lost, and add in some Selesnya Alchemy-only powerhouses like Flowering of the White Tree, Arwen, Mortal Queen, Captivating Crossroads and even Haywire Mite for a unique build for this format.
Deck list (and a bunch of other great Alchemy decks) at Moxfield - https://www.moxfield.com/decks/uz2SQC...
00:00 - Intro
00:49 - Deck Tech
06:13 - Twin Brawlers and Arwen make Mono Red scoop
11:46 - Kemba grabs a sword and saves the day
14:55 - Arwen and Kemba bring us from 4 to 20 and get the scoop
21:07 - The bunnicorn proves too much for all our cats
36:09 - A mistake costs us Okinec
41:05 - Heirloom allows us a quick recovery after a Sunfall
48:02 - Okinec Ahau at their best
53:11 - Okinec Ahau outruns Monored
56:47 - Deck review and thoughts
01:02:04 - A look ahead
Summary
Sovereign Okinec Ahau rules this deck - the whole point is to get the card into play along with buffs of one fashion or another, and attack for ridiculous amounts of damage. He's hard to get rid of, too, with his Ward 2 ability. Flowering of the White Tree is another key card, giving our side a power bonus and giving our many legendary creatures Ward 1.
Our other cats, Kemba, Kha Enduring and Kutzil, Malamet Exemplar stick with our theme of augmenting our creatures; Kemba equips the Hero's Heirloom for free on ETB, and gives the other cats the ability to do the same, which also gives them trample and haste in addition to +2/+1.
Arwen, Mortal Queen is essential to the deck, too - she makes so many attacks possible because of her ability to make another creature indestructible. As long as you're not totally overwhelmed, you can usually swing into a superior field because whoever they decide to block can become unbeatable - and with lifelink, to boot. And she makes aggro decks cry.
Other creatures we are running come in to the battlefield with power greater than their base: Botanical Brawler and Evolving Adaptive - and they grow even before the sovereign arrives. For more buffs, we run Audacity and Virtue of Loyalty which smooth the deck and speed it up with card draw and a free 2-mana instant. And The Irencrag gets us a little ramp, then switches over to an equipment when we have the mana we need - I don't think I've seen it fit into a deck so well.
We have a little removal in Haywire Mite and Get Lost, but really any of the white/green removal would work here. I'm tempted to switch in something like Soul Partition because Get Lost can be pretty awful against Mono Red.
As for land, it's the usual Captivating Crossroads for mana fixing and the new creature land Restless Prairie helps out by buffing the field when it attacks. We've got Plaza of Heroes and Great Hall of the Citadel as well to smooth mana and protect our legendaries.
Have fun, let me know in the comments how it went, what you think could be improved, as well as requests - if I can make it work, I'll put it up here!
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