This afternoon I thought, wouldn't it be cool if I place wet spots of mud on my landscape without any visible tiling issues and without annoying weight blended layers? So I got to work and produced this concept - where puddles can be placed depending where the spheres are, and both the dry mud texture and the wet mud texture have no visible tiling. This was achieved with LineTracing, render targets, texture bombing and dynamic materials.
This is inspired by the video Snow Deforming Landscape Tutorial: • Snow Deforming Landscape Tutorial - UE4