Source SDK - How to make your own textures for Source SDK Hammer editor

Опубликовано: 06 Апрель 2026
на канале: Development TOHRU
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Note: READ THE DESCRIPTION

If you feel like an advanced mapper, and want to be part of mapping projects Source Developers United is the community for you. http://steamcommunity.com/groups/Deve...

If you need simple help with mappin + server creation or just want to cantact me join http://steamcommunity.com/groups/Deve... ofc if you want to be part of a community just join.

Got any question, suggestions for a tutorial or you just need help with something?? leave a comment/ PM me and i will help you as much as i can.

How to make your own textures, you can use gimp and phtotoshop but remember to save it as a tga file. You can ofc make more complicated textures, but i rly sucks at that so i just made a fast texture for my new map.

Link to tutorial you must see after this:
   • Source SDK -  How to use Pakrat, What to d...  


Text to add int the vmt file
----Copy under this line----
"LightmappedGeneric"
{
$basetexture "folder(s) with the texture/name of texture (no .vtf) "
$surfaceprop brick
}
----Dont copy this------

Gimp:
http://www.gimp.org/

pakrat:
http://www.megaupload.com/?d=SUW0UEBB